This way of thinking about the computer as an evocative object puts us on the inside of a new inside joke. For when psychoanalysts talked about object relations, they had always been talking about people. From the beginning, people saw computers as “almost-alive” or “sort of alive.” With the computer, object relations psychoanalysis can be applied to, well, objects. People feel at one with video games, with lines of computer code, with the avatars they play in virtual worlds, with their smartphones. Classical transitional objects are meant to be abandoned, their power recovered in moments of heightened experience. When our current digital devices—our smartphones and cellphones—take on the power of transitional objects, a new psychology comes into play. These digital objects are never meant to be abandoned. We are meant to become cyborg.